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- This is a source file distribution for the game dungeon as implemented
- in C. It is based on the game dungeon as distributed on a DECUS tape,
- circa 1980. It has been converted from the original DEC FORTRAN to
- f77 to C. See the file "History" for some revision history and credit
- to those whose efforts have made this possible.
-
- Take a look at the Makefile. It should be fine for most systems,
- although you may want to change BINDIR and LIBDIR. On SCO UNIX see
- the note at the definition of CFLAGS. Makefile.MSC should work for
- MS-DOS using Microsoft C. It was contributed by Jonathan Mark
- (uunet!microsoft!jonm).
-
- To compile and link dungeon, type make. To install it in BINDIR and
- LIBDIR, type make install.
-
- There are two functions in local.c that you may want to write for your
- system. The first controls when the game can be played, and can be
- used to disallow play during business hours, for example. The second
- controls who is allowed to invoke the game debugging tool; note that
- this will only be available at all if you uncomment the GDTFLAG line
- in the Makefile. The comments in local.c explain what to do.
-
- All files in the distribution kit are ASCII. The files dtextc.uu1,
- dtextc.uu2, dtextc.uu3, dtextc.uu4 are parts of a uuencoded binary
- file named dtextc.dat. The Makefile will create the binary file
- automatically on a UNIX system; elsewhere you will have to stick the
- four files together in numerical order and run the resulting large
- file through uudecode. I can't help you find uudecode, though.
-
- The binary file dtextc.dat holds the text strings and initialization
- information for the game. The strings are encrypted to prevent easy
- cheating; if you want to do further work on the program, or translate
- the strings, Ian Taylor (address below) has a program to convert this
- file back and forth from a human-readable form.
-
- This has been compiled and tested on a DECstation 3100 running Ultrix
- 4.0, a VAXstation GPX running Ultrix 3.1, an 80386 box running SCO
- Unix 3.2.2, an 8800 running Ultrix, a Sun box running SUN OS 4 release
- 4, and an 80386 PC running MS-DOS.
-
- I consider my changes to be in the public domain, as did previous
- contributors (see the History file for more detail). The original
- source, however, is copyright.
-
- Ian Lance Taylor
- ian@airs.com or uunet!airs!ian
- 11 March 1991
-
- Dungeon consists of the following files:
-
- dmain.c -program root
- dgame.c -main routine
- dsub.c -resident subroutines
- dinit.c -initialization routine
- np.c -parser, part 0
- np1.c -parser, part 1
- np2.c -parser, part 2
- np3.c -parser, part 3
- gdt.c -game debugging tool
- verbs.c -principal verbs
- objcts.c -principal objects
- sverbs.c -simple verbs
- dverb1.c -auxiliary verbs, part 1
- dverb2.c -auxiliary verbs, part 2
- actors.c -character processors
- demons.c -demon processors
- clockr.c -clock event processors
- rooms.c -room processors
- nrooms.c -new room processors
- sobjs.c -simple objects
- nobjs.c -new objects
- ballop.c -balloon processor
- lightp.c -light processors
- villns.c -villain processors
- dso1.c -overlaid subroutines, part 1
- dso2.c -overlaid subroutines, part 2
- dso3.c -overlaid subroutines, part 3
- dso4.c -overlaid subroutines, part 4
- dso5.c -overlaid subroutines, part 5
- dso6.c -overlaid subroutines, part 6
- dso7.c -overlaid subroutines, part 7
- funcs.h -header file with function prototypes
- vars.h -header file with variable definitions
- parse.h -header file for parsing routines
- supp.c -support routines and more processing
- local.c -hooks for local definition
- dindxc.dat -data base [binary file]
- dungeon.6 -man page
- Makefile -Makefile
- Makefile.MSC -Makefile for MS-DOS and Microsoft C
- History -Some revision history notes
- README -This file
- ə